Delphine and Esbern both receive a torch and equip it the moment you solve the blood seal - see for example here,Įsbern does not have a torch equpped before the blood seal, he has it afterwards. I uninstalled “torches cast shadows”, “droppable torches”, and “wearable lanterns” before hand. The next puzzle is a room of pressure plates. Just align them so that they all show the Dragonborn symbol. Esbern will tell you what each of the symbols on the pillars mean. Note: Torch mods might be a factor that breaks NPCs from equipping torches. Once inside Karthspire, deal with the few Forsworn inhabitants and keep going until you come across the first puzzle - three pillars that activate the bridge on your left. As for all the fixes you all have thought up, waiting will change the time of day, that makes them both automatically equip their torches at night time. An unusual-looking sky is a surefire way of showing the audience that the characters are not on Earth. Note: When inside any cave or temple in this game, you will lose your ability to. The Alien Sky trope as used in popular culture. Wait a few minutes for the script to catch up, and Delphine will start walking up the stairs. You should eventually come across two pillars of light in the sky. Force them to equip to equip torches by clicking on them while in (console command) and typing as you enter the door to Skyhaven temple. Delphine wants to light the fire basins as does Esbern. I’ve had this happen several times and have come to a conclusion it’s the torch. Sky Haven Temple - Gardens is available for Oldrim, Sky Haven Temple Merchants and More adds merchants in the Temple, private quarters for the player as well as the ability to plug the holes in the ceiling and decorations such as mannequins, it's kind of like LE's version of Sky Haven Temple Interiors. Originally posted by Dudeman:I figured it out.
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